You could also consider putting a little more substance to the genitals instead of stripping down the rest of the characters. Then you can go back to pick out the section of the strip to develop a loop at a time. If you do that, more or less all at once, from the start, you'll find a more consistent precision in the characters involved. Rather than independently building loops, you might try animating the whole thing in a single strip (a little more complex than a storyboard, but not quite animatic). What would've gone the farthest for improvement with the least extra effort? It's still your first time out of the gate, but I wouldn't call this a flop. Again, without becoming Hugh Hefner (my spelling is terrible with names) or Shakespeare, you've done well. It's not the most complicated or grandest story to tell, but you built up the anticipation to the obvious climax and finished. You're new to animation (as you've stated) so the particulars of detail are still as much a style question as anything to do with quality. I can get a giggle out of it, and I'm not ashamed to admit it. Okay, believability could be considered an issue, but silly sounds that made kind of a joke of the sight didn't distract from what you were doing with the screen. You also seem to have listened to it, yourself, so it's not too ridiculous, or earsplittingly annoying. You also didn't go silent, taking on some of the audio responsibility to create something genuinely decent on your own. These are all good choices in a first animation, because too much too quick can overwhelm you. You didn't apply a music track, but that can also be an unsure bet with some viewers, so you're focusing on your animation quality. You kept this minimal approach, avoiding messy and distracting effects that might not sync' up well in playback and stuck to what you know. You've set up the buttons from the start to give a viewer choice of where to begin his view, and assumably, most would start from 1 on their first view, but many will choose 2 (and a few will only seek 3) after that.Īudio is what it is, and good audio can make you, while bad audio can break you. This is a good beginning "archetype" or "template" to work with. Over all, (especially as a first ever animation) Good work! Seriously, you've thought of most of the bases and covered them. He sees her calm facade and action driven decision making as attributes he wishes he himself possessed.First animation at all? Or is this the first one you ever cranked out in just a few days (as opposed to weeks or months)? It's at least kind of impressive either way. As I noted in an earlier article, Dipper is part nerd and part adventurer. Sure Dipper is head-over-heels for Wendy, but he also sees her as a role model. You can begin to see Wendy as the one woman analytic team at your typical start-up. During Weirdmageddon, she humorously plays the role of an action star, telling Gideon exactly the steps she is going to take to escape him and his goons. But along with a rather mature acceptance of things, she is also naturally gifted in GSD - Getting Shit Done. I think I’m gonna go stare at a wall and rethink everything.įar from the laid back, calm, cool, and collected facade that earns her the symbol “Ice” on the Gravity Falls zodiac - Wendy admits to plenty of fretting and anxiety. Early on, she gives us a glimpse into her true psyche. She revels in laid back and lazy, but then she is a teenager. On the surface, Wendy as a profile in analytics is a bit of stretch. They are also descriptions of types of analysts that hold businesses together. Woman of action, rule breaker, and practical problem solver - these are all descriptions of Wendy Corduroy. Gravity Falls Inspired Profiles in Analytics
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